Tobias Bieseke
Publisher
transcript Verlag
Pub. Date
[2025]
Description
Today, we not only design and produce artifacts, but also subjective experiences, life models and social change. This active shaping of our life circumstances is usually seen as a plannable and methodical activity. However, practice shows that a multitude of uncertainties, non-conceptualizable actions and forms of not-knowing are involved in these processes. The contributions in this volume are dedicated to dealing with the unknown in design, art,...
Publisher
transcript Verlag
Pub. Date
[2025]
Description
Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies-from Meta to Epic Games-recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence...