Stephan Günzel
Author
Publisher
transcript Verlag
Pub. Date
[2022]
Description
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This...
Publisher
transcript Verlag
Pub. Date
[2014]
Edition
1. Aufl.
Description
Re-Design des Lebens: Wissenschaft und Technik rekurrieren zunehmend auf das Prinzip des Synthetischen. Die Synthetische Chemie und seit Neuestem die Synthetische Biologie zielen auf ein Zusammensetzen von Bausteinen, um neue Entitäten zu designen - von Molekülen bis hin zu Stoffwechselnetzwerken in Organismen. Dieser Band unternimmt wissenschaftsphilosophische und -historische Annäherungen an das Prinzip der Syn-Thesis. Die Beiträge fragen: Welche...
Publisher
transcript Verlag
Pub. Date
[2019]
Description
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and...
Publisher
transcript Verlag
Pub. Date
[2020]
Description
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal...
Publisher
transcript Verlag
Pub. Date
[2023]
Description
What kind of relationship do we have with artificial beings (avatars, puppets, robots, etc.)? What does it mean to mirror ourselves in them, to perform them or to play trial identity games with them? This volume addresses these questions from artistic and scholarly angles. Contributions on the making of »technical others« and philosophical reflections on artificial alterity are flanked by neuroscientific studies on different ways of perceiving living...