Felix Raczkowski
Publisher
De Gruyter
Pub. Date
[2020]
Description
Längst sind virtuelle Lebenswelten kein privilegierter Bereich der Computerkultur mehr. Vielmehr prägt Virtualität unsere Gegenwart auf vielfältige Weise. Der vorliegende Band Virtuelle Lebenswelten. Körper - Räume - Affekte erkundet Theorie und Geschichte der Virtualität und sondiert die lebensweltlichen Einsätze aus Perspektiven der Medienwissenschaft, Soziologie, Philologie, Pädagogik, Psychologie und Rechtswissenschaft. Die Beiträge...
Publisher
transcript Verlag
Pub. Date
[2021]
Description
This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions...
Publisher
transcript Verlag
Pub. Date
[2018]
Description
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected....