Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art
(eBook)

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Published
Mnchen ; De Gruyter Oldenbourg,, [2022].
Format
eBook
ISBN
9783110731019
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Language
English
UPC
10.1515/9783110731019

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Restrictions on Access
Open Access https://purl.org/coar/access_right/c_abf2 d star
Description
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Additional Physical Form
Issued also in print.
System Details
Mode of access: Internet via World Wide Web.
Terms Governing Use and Reproduction
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0
Language
In English.