What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
(eBook)

Book Cover
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Contributors
Günzel, Stephan, Contributor
Mersch, Dieter, Contributor
Sternagel, Jörg, Contributor
Published
Bielefeld : transcript Verlag,, [2022].
Format
eBook
ISBN
9783839445792
Status

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Language
English
UPC
10.1515/9783839445792

Notes

Restrictions on Access
Open Access https://purl.org/coar/access_right/c_abf2 unrestricted online access star
Description
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
System Details
Mode of access: Internet via World Wide Web.
Terms Governing Use and Reproduction
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0 https://www.degruyter.com/dg/page/open-access-policy
Language
In English.