Ludotopia : Spaces, Places and Territories in Computer Games
(eBook)
Contributors
Aarseth, Espen, Contributor
Aarseth, Espen, Editor
Domsch, Sebastian, Contributor
Dubbelman, Teun, Contributor
Fuchs, Mathias, Contributor
Aarseth, Espen, Editor
Domsch, Sebastian, Contributor
Dubbelman, Teun, Contributor
Fuchs, Mathias, Contributor
Published
Bielefeld : transcript Verlag,, [2019].
Format
eBook
ISBN
9783839447307
Status
Description
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Language
English
UPC
10.1515/9783839447307
Notes
Restrictions on Access
Open Access https://purl.org/coar/access_right/c_abf2 d star
Description
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
System Details
Mode of access: Internet via World Wide Web.
Terms Governing Use and Reproduction
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0
Language
In English.