Paratextualizing Games : Investigations on the Paraphernalia and Peripheries of Play
(eBook)

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Published
Bielefeld : transcript Verlag,, [2021].
Format
eBook
ISBN
9783839454213
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Language
English
UPC
10.1515/9783839454213

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Restrictions on Access
Open Access https://purl.org/coar/access_right/c_abf2 unrestricted online access star
Description
Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Funding Information
funded by BMBF Fördervorhaben 16TOA002
System Details
Mode of access: Internet via World Wide Web.
Terms Governing Use and Reproduction
This eBook is made available Open Access under a CC BY-SA 4.0 license: https://creativecommons.org/licenses/by-sa/4.0 https://www.degruyter.com/dg/page/open-access-policy
Language
In English.