Mental Health | Atmospheres | Video Games : New Directions in Game Research II
(eBook)

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Published
Bielefeld : transcript Verlag,, [2022].
Format
eBook
ISBN
9783839462645
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Language
English
UPC
10.1515/9783839462645

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Restrictions on Access
Open Access https://purl.org/coar/access_right/c_abf2 d star
Description
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
Funding Information
funded by BMBF Fördervorhaben 16TOA002
System Details
Mode of access: Internet via World Wide Web.
Terms Governing Use and Reproduction
This eBook is made available Open Access under a CC BY-SA 4.0 license: https://creativecommons.org/licenses/by-sa/4.0
Language
In English.