Gaming the Metaverse
(eBook)
Contributors
Bamba, Icare, Contributor
Beil, Benjamin, Editor
Bieseke, Tobias, Contributor
Fizek, Sonia, Contributor
Freyermuth, Gundolf S., Contributor
Beil, Benjamin, Editor
Bieseke, Tobias, Contributor
Fizek, Sonia, Contributor
Freyermuth, Gundolf S., Contributor
Published
Bielefeld : transcript Verlag,, [2025].
Format
eBook
ISBN
9783839474624
Status
Description
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More Details
Language
English
UPC
10.1515/9783839474624
Notes
Restrictions on Access
Open Access https://purl.org/coar/access_right/c_abf2 d star
Description
Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies-from Meta to Epic Games-recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence. The contributors bring together leading scholars and industry professionals to examine past "imaginations" and recent "achievements" in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.
System Details
Mode of access: Internet via World Wide Web.
Terms Governing Use and Reproduction
This eBook is made available Open Access under a CC BY-SA 4.0 license: https://creativecommons.org/licenses/by-sa/4.0
Language
In English.