Game Production Studies
(eBook)
Contributors
Banks, John, Contributor
Browne, Pierson, Contributor
Chia, Aleena, Contributor
Consalvo, Mia, Contributor
Keogh, Brendan, Contributor
Browne, Pierson, Contributor
Chia, Aleena, Contributor
Consalvo, Mia, Contributor
Keogh, Brendan, Contributor
Published
Amsterdam : Amsterdam University Press,, [2021].
Format
eBook
ISBN
9789048551736
Status
Description
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More Details
Language
English
UPC
10.1515/9789048551736
Notes
Restrictions on Access
Open Access https://purl.org/coar/access_right/c_abf2 unrestricted online access star
Description
Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.
System Details
Mode of access: Internet via World Wide Web.
Terms Governing Use and Reproduction
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access
Language
In English.